A LESSON IN RESAMPLING STATISTICS

                                 Julian L. Simon


             Teacher ("T"):  Good morning.  Let's talk about poker.  What

        is the chance of getting a pair of two cards of the same

        denomination -- two fives, say, or two queens -- in a hand of

        five cards dealt to you?

             Student Abel:  l in 5.

             T:  What do you mean by "1 in 5"?

             Students:  [Silence]

             T:  You mean that every single time you deal five hands you

        can expect to get a pair?

             Doug:  One in five times on the average.

             T:  How sure are you that it's one in five?

             Abel:  Well, it seems to me that I usually get a pair about

        every five times.

             T:  What would you say if I told you it's not one in five,

        but instead the chances are 1 in 2?

             Becky:  I'd say "Prove it".

             T:  Who said "Prove it?"

             Becky:  Me -- I say it's about one in twenty.

             T:  So we've got a variety of views here -- one in twenty,

        one in five, one in two.  How would you go about finding out

        who's right?

             Becky:  Ask an expert.

             T:  Well, that's one possibility.  Getting advice from






        people who know a lot about a subject is always a wise first

        tactic.  But how would you know for sure whether the so-called

        expert knows what she or he is talking about?  Finding an expert

        who is really an expert is not easy unless you are an expert

        yourself.

             Let's assume that you don't have a tested expert handy.  How

        would you go about finding a reliable answer on your own?

             Charlie:  Calculate from how many cards are in the deck, and

        how many cards you have. Use a formula.

             T:  Okay, how exactly should we calculate?  Does anyone here

        know what the right formula is?

             [Silence]

             T:  Does that mean that we are stuck?  Is there anything we

        can do if we don't know the formula?  And by the way, people

        often think they know the right formula but don't, and therefore

        calculate the wrong answer.  That is a very big danger unless you

        are a skilled mathematician.

             Is there anything we can do now?

             Charlie:  Deal some hands.

             T:  Deal some hands?  That's a wild and radical idea.

        [Laughter]  What do you mean?

             Charlie:  Deal some cards.

             T:  Give us an example of what you mean.

             Charlie:  Play poker and keep track.

             T:  Let's be more specific.  How would you do it?

             Charlie: Okay, deal five cards --

             T:  Well, just by coincidence I brought a few cards with me.

        [Dumps thirty decks of cards on the table.]  Pass them around.






        Charlie, tell us exactly what to do with the cards.  You're the

        boss.  Stand up here in front and give us instructions.

             [Charlie gets up and comes up front]

             Charlie:  Okay, you students [laughter] this is what we're

        going to do.  Everybody deal out five cards.

             Becky:  Do we shuffle the deck first?

             T:  Good question.  Should they shuffle, Charlie?

             Charlie:  First shuffle the deck and then deal five cards.

             [Students shuffle and deal a hand.]

             Charlie:  How many of you have a pair?

             [Students raise their hands if they have a pair.]

             T:  [Charlie]  Now what?

             Charlie:  We can say that the chances are 7 out of 12 [the

        number who have a pair among the 12 students] that you get a

        pair.

             T:  [To the class]  Does that do it?  Is that our answer?

             Abel:  Next time we might get a different number of pairs.

             T:  Why is that?

             Abel:  Because the results differ from deal to deal.

             T:  Very important.  Very very important.  The difference

        from trial to trial is one of the key ideas in probability and

        statistics -- is the idea of random variability.  The results

        vary from one event to to the next.  A large proportion of the

        world's mistakes in business, sports, and politics occur because

        people do not recognize random variability for what is, and

        instead attach some meaning to the pattern in one particular

        trial.

             So what should we do about the random variability?







             Becky:  Deal the cards again and again, and mark down the

        results.

             T:  So we must keep track of the results.  Alright, Becky,

        you're in charge now, tell us what to do.

             Becky:  Everybody shuffle your cards.

             Doug:  Do we have to shuffle the cards?  How about just

        dealing a second hand from the deck?  Would it make a difference

        whether we do that, or instead shuffle the deck and deal out five

        cards from the entire shuffled deck?

             [Becky is silent.]

             T:  What do you all think?  Does it make a difference

        whether we simply deal a second hand from the unshuffled deck, or

        shuffle and start again?

             [Some hubbub, various voices and opinions]

             T:  So there is a difference of opinion.  How should we

        settle the difference of opinion?

             [Silence]

             T:  We can't answer every question at once.  Let's assume

        for the moment that it doesn't matter, but let's also agree that

        we will settle the question later by the best possible method --

        that is, try it out both ways.  May I have your permission to

        postpone?

             Of course if we do replace the five cards in the hand we

        deal, and use the entire deck, Doug's comment is very important,

        because if you replace the cards and don't shuffle them you have

        a big problem.

             Now what, Becky?







             Becky:  Deal another hand.

             Charlie:  Wait a minute.  How many people are playing in

        this game?  You could have like five people playing, or three

        people playing.  Wouldn't that make a difference?

             T:  You say the chances might be different if you had five

        people playing or three people.  That's a very interesting

        question.  But let's put that aside for the moment, and go on

        with what we were doing.

             Essie:  Shuffle them up and do it again.

             T:  How many times are we going to do this, Essie?

             Essie:  Everyone should deal ten hands.

             T:  You're the boss, Becky, tell people what to do.

             Becky:  Everybody, ten times, deal a hand, see if you have a

        pair, write down what you get.  Do the whole thing ten times.

             [Much dealing and writing]

             Becky:  Each of you tell me how many pairs you got.

             [Gets the the results and writes them on the board.]

             T:  So what's the answer, Becky?

             Becky:  The chances are 55 out of 120.

             T:  What's that as a fraction, and as a probability?

             Abel:  Eleven twenty-fourths, or about 46 per cent.

             T:  Are 120 hands enough?

             Foxey:  Yeah.

             T:  Well, 120 hands might be enough.  Obviously it depends

        on how accurate you want to be, right?  If we had more time, we

        could deal out another 120 hands, and compare the result.  If

        there wasn't much difference we could be satisfied.  Or we could

        do it again and again.  And sooner or later we would get enough






        accuracy to safely play poker with, which is what we are

        interested in here.

             So that's how you could go about finding out the chances of

        getting one pair or two pair or a royal flush in poker.  If you

        tried to figure it out mathematically it might take you a lot

        longer to learn what you need to know.  You might have to wait a

        few years until you go to college and then take two courses or

        six courses in probability theory, then work out the formula, and

        even then there would still be a fair chance you would wind up

        with the wrong formula.  But with the method you all have just

        worked out, you're going to get a very good answer.

             Now, What are the chances of getting a seven in two throws

        of the dice?  Of course you've all lived very sheltered lives

        and none of you have ever seen a pair of dice before, right?

        [laughter]  So what are the chances of throwing a seven?

             [Silence]

             Doug:  Throw the dice and see.

             T:  Good move, Doug.  Throw the dice once, and then what?

             Doug:  Write down what happens.

             T:  Then what?

             Doug:  Do it again.

             T:  Alright, Doug, you're the boss.  You get it done.

             Narrator:  Doug runs the class experiment, which we won't

        show to save time.

             T:  Now let's consider a different kind of problem.  Let's

        say that somebody comes along and says, what are the chances if I

        have four children that three of those children will be girls?

        How would you go about finding that out?







             Foxey:  Shuffle up a bunch of kids and deal out four.

             [Laughter]

             T:  Sounds fine in theory, but it might be a bit difficult

        to actually carry out...How about some other suggestions?.

             Essie:  Have four kids and see what you get.

             T:  Sounds good.  But let's say you have four children once.

        Is that going to be enough to give you a decent answer?

             Charley:  No.  You need more families.

             T:  How many families do we need?

             Charley:  How about a hundred families?

             T:  So you're going to produce a hundred families.  That's

        reasonable.  But it could take you a little while to have a

        hundred families, a little strength and energy and money.  So we

        scratch our heads and say, hold on here.  Producing a hundred

        families is a very sensible idea, but it doesn't seem to be

        practical at the moment.

             Another suggestion?

             Doug:  Take a survey.

             T:  What do you mean by "take a survey"?

             Doug:  You go around and ask people who have four children

        how many are girls.

             T:  Super idea.  Absolutely super.  A survey is a terrific

        idea because it focuses us on trying to get an answer to a

        problem like this one by going out and looking at the world

        instead of just trying to do mathematics.  Nothing wrong with

        mathematics, but there's always a great deal to be said for

        trying to get the answer by going out into the world and looking.







        How many families are you going to survey, Doug?

             Doug:  A hundred.

             T:  Any particular families?

             Doug:  Families with four children.

             T:  What are you going to ask the hundred families?

             Doug:  How many of your children are girls?

             T:  You're going to find a hundred families that have four

        kids, and ask each one how many are girls.  Sounds good.  Any

        problems?

             Essie:  It's going to take a lot of time to find a hundred

        families with four kids.

             T:  Yes, but it's a lot quicker than growing a hundred

        families.  I'll bet if the twelve of you went out now, by the end

        of the day you could find a hundred families with four children

        and you could get a pretty good answer to this.

             T:  Let's try it.  Okay teacher?

             Regular class teacher:  We have some other things we have to

        do today, unfortunately.

             T:  Okay, but let's remember that we could try it, and as

        scientists that would be an excellent way to do it.

             T:  Is there another way we can tackle the problem?  What

        else can we do?  Let's say that some businessperson comes in here

        and says, "I'm going to give you a thousand dollars if you can

        come up with a pretty good answer inside of one hour."  You don't

        have time to take a survey.  What would you do?

             Think about it for a few minutes. Keep in mind that a good

        solution might be worth a thousand bucks.  That should be enough

        to make you think.







             Foxey:  You can think about your friends's families that

        have four kids, and count how many of them have three girls.

             T:  Terrific idea.  That's like taking a survey, but a lot

        faster.  Maybe that will get you the thousand dollars.

             Without in any way being critical of that terrific idea,

        let's ask how else might you go about it.  Think back to the

        first problems we solved with poker and dice.

             Charlie:  Simulation.

             T:  Simulation?  What's a simulation?

             Charlie:  You take something like a four-sided die or

        something like that.

             T:  In other words, you want to do something here in the

        classroom which is like having kids.  Can somebody get more

        specific?

             Essie:  We could put an equal number of red and black balls

        in a pot, and pull four of them out.  That would be like a

        family.

             T:  Does that make sense?

             Several students:  Yeah.

             T:  Essie, how many balls are you going to put in the pot?

             Essie:  Four of each.

             T:  How about if we put in two of each -- two red and two

        black -- and you reach in and you mush them around and take out

        four.

             Essie:  That wouldn't work.

             T:  Why not?

             Essie:  Because you'd have to have at least three red ones.







             T:  Exactly.  So you couldn't possibly get three red ones if

        you only had four balls, two red and two black.  How about if you

        only had six balls in there?

             Essie:  That wouldn't work, either.

             T:  Why wouldn't it work?

             Essie:  Because you couldn't have a combination of all

        girls.

             T:  That's right.  If every combination isn't possible,

        there obviously is something wrong.  Now what about four red and

        four black?

             George:  The chance of getting four girls would still be

        pretty small.

             T:  Let's see what is going on when we only have a few balls

        in the pot?  What is the chance of having a girl the first time

        you have a child?

             Class voices:  Fifty-fifty.  One in two.  Fifty percent.

        etc.

             T:  If you have four red and four black balls, what is the

        chance of getting one red one?  Becky?

             Becky:  Fifty per cent.

             T:  What is the chance of having a girl the second time a

        real family has a child?

             Becky:  Fifty per cent again, I guess.

             T:  Now, what is the chance of drawing a red ball from a pot

        that starts with four red and four black, after you draw a red

        ball?

             Doug:  Three in seven, which is less than fifty percent.

             T:  Right you are, Doug.  So you can see why we can't have a






        pot with just three red or three black, or 4 and 4, or 10 and 10,

        for the same sort of reason.

             Foxey:  But if we have a big pot of both red and black balls,

        it would almost be okay, wouldn't it?

             T:  You're right, Foxey.  That would be a very satisfactory

        approximation.  But we would need a lot of balls.

             Is there some other method we could use to get around this

        problem?

             Let's try someone we haven't heard from lately.  George, what

        would you do?  How would you go about it?  What are you going to

        put into the pot and how are you going to deal with it?

             George:  How about putting just two balls in, one red and one

        black, and put the ball back after you draw it?

             T:  Bingo.  You've got it exactly.  We call this "sampling

        with replacement", meaning that we put the ball back each time to

        keep the chance of drawing a red one the same.

             George, tell us exactly how we would go about making an

        estimate of the chances of getting three girls in four children

        using just the two balls.

             George:  Draw a ball, and write down what color it is.

        Repeat that four times.  Count the number of red balls.  If the

        number is "3", write down "yes", otherwise write down "no".

             T:  Is once through enough?

             George:  Do the whole operation about a hundred times.

             T:  Does that make sense, class?

             Class voices:  Yeah, yes, okay...

             T:  That procedure would work quite well.  But we don't have

        any balls.  Essie, you suggested the balls.  Is there any way






        that we could use this thing instead?  [Holds up a quarter.]

             Essie:  I suppose we could flip a coin and the head could be

        like red, like a girl, and the tail like black.

             T:  Absolutely.  And a coin will be easier to think about

        later on.  So -- how would we do it with a coin?

             George:  Flip the coin, Teach.

             T:  [Flips].  Heads.  Now what?

             George:  Record it.

             T:  You do it, George.  Now what are we going to do next?

             George:  Do it four times.

             T:  Ok, do it George.

             [Does it]

             T:  What happened?

             George:  Two and two.

             T:  What does that mean?

             George:  It means we didn't get three girls.

             T:  Now what?

             George:  We've got to do it a lot of times.

             T:  Can you get the class to help you, George? Yes?  Then go

        ahead and do it.  Come on up here and do it.  I suggest you put

        the results on the blackboard.

             George [comes up to front]:  Everybody take a a coin, flip

        it, write down what you get, and do that four times.

             [All do it]

             George:  What did you get?  Abel?  [Writes on board]  Becky?

        [Etc.]

             T:  What do the results say, George?

             George:  The results say that 2 out of 12 times we get three






        girls.

             Charlie:  What happens if we get four girls?  Do we count

        that?

             Narrator:  Here there is discussion about whether four girls

        should be counted.  T ends by emphasizing that the decision

        should be made with an eye to the purpose for which the estimate

        is being developed.

             T:  Let's continue.  Do we have enough trials?

             Essie:  With only 12, we might get different results next

        time.

             T:  Okay, how many more trials should we do?

             Essie:  Let's do a hundred altogether.

             T:  Okay, let's let George do it.  [A couple of students

        groan at the joke.]

             Narrator:  George presides over a hundred trials and

        compiles the results from each student on the blackboard.

             T:  What do we do with the results, Essie?

             Essie:  We count the number of yes's and make a ratio.

             T:  A ratio of what?

             Essie:  The ratio of yes's to yes's plus no's, because we

        want to know what proportion of all the times we get yes, right?

        So we compute the ratio of the yes's to all the times we tried,

        all the families we had.  And that will be our answer.

             T:  Sounds good to me.  When the guy with the thousand bucks

        comes storming in here and says, "Have you got my answer?," we can

        say, "Ah yes," very coolly.  And we'll be a thousand dollars

        richer.

             Foxey:  I have a question.  Do an equal number of boys and






        girls get born?  Are boys fifty per cent?

             T:  That is an important question.  And the answer is "No."

        About 105 boys are born for every 100 girls, or 106 or 104,

        depending on the country.  Now I ask you, Foxey, is the fact

        that the ratio is, say, 105 to 100, rather than 100 to 100, a

        difference big enough to spoil our method here?

             Foxey:  No.

             T:  Why not?

             Foxey:  Because 100 to 100 might be close enough.

             T:  Yes, you are right that we're interested in getting an

        answer which we can consider close enough for what we want to do.

        In practical life we're never interested in getting a perfectly

        accurate answer, because there is never a perfectly accurate

        answer.  That is, the question is only whether 100 to 100 rather

        than 105 to 100 is good enough for our purposes here.  But that

        means we've got to ask what our purposes are here.

             Maybe we should ask the person who's offering to give you a

        thousand dollars, "What do you want this estimate for?"  And if

        this person says, "Well I want to go into business making boys

        clothes and girls clothes," then probably an answer which is off

        by as much as would be caused by 100-100 instead of 105-100

        wouldn't cause much harm.  If we were trying to aim a rocket at

        the moon, however, this procecure might cause us to be off target

        by thousands of miles.  In that case we would be sensible to pay

        more attention to the accuracy and carry out the procedure a bit

        differently.  So it is crucial always to know just how much

        accuracy we need.

             Let's say that the 105 to 100 isn't all that much of a






        problem for our purposes, and assume it's fifty-fifty for

        convenience.

             We're doing terrifically.  The only problem is that this

        cardshuffling and coinflipping takes time, and in more complex

        problems it would take even more time.  So let's speed up the

        work with a handy-dandy card-dealer and coin-flipper called a

        computer, this machine here.  We're going to make this machine do

        the same thing that we did with our coins.  But we've got to tell

        this machine some special words to get it to do what we want it

        to do, because it is not as smart as you kids are.

             Let's get the computer to flip coins for us, or rather, to

        do something which "simulates" flipping coins, which in turn

        simulates having children.  Of course the machine doesn't really

        flip coins.  Rather, it only deals with symbols like numbers and

        letters.  So let's let "1" be a girl, and "2" be a boy.

             Before we begin to write a program, we've got to do the

        really hard stuff, like figuring out how to turn the machine on.

             Narrator:  Here we briefly show how to insert a floppy disk,

        find the "On" switch, and call up the program RESAMPLING STATS

        with the command "Stats".  The students also are shown how to

        begin with the main menu [show] and get a file [show] and then

        edit a file [show cursor movement] and afterwards how to run the

        file from the main menu.  They are also shown that there is a

        tutorial for them to study when they are alone.

             T:  We first give the computer a command that tells it to

        make numbers.  The command we use to make numbers is "generate."

             [show GENERATE on screen]

             You must spell each of these commands exactly, and provide






        it exactly the information it requires.  If you write "yenerate"

        or "venerate" the machine isn't going to understand you, although

        if we wanted to, we could write a program that would correctly

        read most of our errors.  But ordinarily the computer is very,

        very specific.  You've got to get it right.  But if you get the

        commands right, the computer won't make a mistake.  So it's a

        pretty good deal -- you do your part correctly, and the machine

        will do its part correctly.

             We want to generate four numbers, "1"s and "2"s, chosen

        randomly just like flipping a coin.  So we look in the Manual, or

        on this "Quick List," which tells us that the first number we

        write after "generate" specifies to the computer how many numbers

        to generate randomly, using a random-number device inside the

        computer that works like a lottery.

             How many numbers do we need?

             Doug:  A hundred.

             T:  That might be the number of families we want to create.

        But first we must tell the computer how many children in one

        family, just as in our first step when working with coins we

        decided how many times to flip a coin to get one family in our

        first step.

             Foxey:  Four numbers.

             T:  Okay, we write "GENERATE (4)"

             The Manual tells us that the next part of the GENERATE

        command is the numbers the computer is going to make for us.

        Let's make it one's and two's, but it could be "zero's" and

        "one's" or whatever.  So we're going to randomly generate four

        numbers that are either "1" or "2".







             Now we must put these numbers someplace so that we can keep

        track of them.  We tell the computer to put them in a little slot

        someplace, and we'll call that slot "A", a special location in

        the computer.  So we write "GENERATE (4) (1,2) (A)".

             Up until now I have been putting parentheses around what we

        call the "parameters" of the command.  The Apple program requires

        that we do that.  But for the IBM program the parentheses are not

        necessary, and a space between the parameters is sufficient to do

        what we call "delimit" each parameter.  From here on I'll leave

        off the parentheses for convenience.

             Now we must tell the computer to count how many girls are

        born.  The next command logically is called "count".  The Manual

        says that we must first tell the computer where to count.  So we

        tell the computer to look in location A where we had put the

        result from the previous step.

             Next we tell the computer what to count in A -- the number

        of "1"s for girls -- and where to to put the result of the COUNT,

        which we decide will be location J.  The command then is COUNT A

        J 1.

             These actions by the computer simulate what we do with

        coins.  We have now constructed one family with those two

        commands.

             We must keep a record of this result, so we put it on a

        scoreboard inside the computer with the command SCORE.  We must

        tell the computer where to put the score.  (I always call the

        scoreboard Z.)  We've also got to tell the computer where to look

        for the result -- the Scalar J where we had stashed the result.







        So -- score J Z.

             You said we need not just one trial "family" but a hundred

        families.  So we've got to tell the computer to carry out this

        whole operation a bunch of times.  We order REPEAT a hundred

        times to make one family.  We put the REPEAT command at the

        beginning of the commands for a single trial, along with the

        number of repetititions we want, and then we use the command END

        to finish a repetition.

             You don't need to know this word, but just for the fun of it

        we have just completed a "loop", which makes sense because the

        machine goes round and round that loop a hundred times between

        REPEAT and END.

             When you get finished going around this loop you stop

        because it told you how many times to go around this loop, a

        hundred times.  Okay?   So now we've got the results of a hundred

        familites.  Right?

             After we have completed our hundred families we need to

        check the record on our scoreboard.  We COUNT among the hundred

        yes's (that is, 3's) and no's (that is, numbers other than 3) how

        many yes'es there are.  We put the answer in K and PRINT it.

             Now we can extract our result from the machine.  So we tell

        the machine to PRINT the result.  In this case the word PRINT

        tells the machine to show the result on the screen.  We could

        also print on paper.  So let's actually print.  [show PRINT.]

             We want to know if we got three girls.  See we have our

        scoreboard show the number of families with zero girls, one girl,

        two girls, three girls, or four girls, in each and every family.

        Of course we especially want to know how many families with three






        girls.

             Now we must tell the computer to RUN the program.  Let's.

             The program is doing it, it's going through the loops right

        now.

             Now we can look at Z for each case you looked to see the

        number of girls.  And we can look at K to see how many families

        out of the hundred had three and exactly three girls.

             So far we have worked problems in "probability".  Let's now

        consider a problem in the sub-field of probability called

        "statistics".  First I'm going to tell you something you won't

        believe.  Professional baseball players do not suffer from

        slumps, and professional basketball players do not have "hot

        hands".

             Anybody here ever hear of Larry Bird?  Well, in the first

        three games of the 1988 NBA playoff series between Boston and

        Detroit, Larry Bird got only baskets 20 of the 57 shots he

        attempted in the first three games.  Everybody agreed that Bird

        was in a slump.  As the Washington Post said (May 30, 1988, p.

        D4):

             Larry Bird is so cold he couldn't throw a beach ball in
             the ocean...

                  They fully expect Bird to come out of his
             horrendous shooting slump...

             It is safe to assume that if Bird doesn't shake out of
             his slump Monday, it will be difficult and probably
             even impossible for Boston [continue]


             What does "slump" mean?  If it means anything it means that

        the chance of Bird scoring a basket at the end of that period is

        lower than usual.  And coaches and players usually conclude that







        the player should take fewer shots than usual because he does not

        have a "hot hand".

             Narrator:  In a regular class, the following ideas would be

        drawn from the students by the instructor.  For lack of time, the

        instructor will simply lecture.

             But did Bird really have a "cool" hand?  That is, was his

        shooting eye less good during this period than it usually is?  Or

        could that sequence of events have occurred just by chance, just

        as if he was a coin, which coin cannot have a hot hand?  The

        coin's chance of success and failure stays the same from flip to

        flip, even though gamblers feel that a coin or a set of dice is

        hot or cold when the coin shows a long run of misses.  Therefore,

        let's see just how unusual it would be for a coin that "succeeds"

        48 percent of the time to show a "slump" like Bird's.

             First we generate 57 numbers between 1 and 100.

                  GENERATE 57 1,100 A [show on screen, or printout]

             Next, we count how many of those 57 shots were "baskets",

        that is, were between 1 and 48 (remember that Bird is a 48

        percent shooter on the average).

                  COUNT A 1,48 J

        Next we score the result.

                  SCORE J Z

        Then we repeat those operations 1000 times by putting a REPEAT

        statement in front of those three operations that make up one

        trial, and an END statement after them.  Our program now looks

        like this:

                  REPEAT 1000
                  GENERATE 57 1,100 A
                  COUNT A 1,48 J






                  SCORE J Z
                  END

             Afterwards, we count the number of trials in which the

        result is fewer than 21 baskets.

                  COUNT Z K < 21

        Then we PRINT the result from K, and the results for the separate

        trials in Z.

                  REPEAT 1000
                     GENERATE 57 1,100 A
                     COUNT A 1,48 J
                     SCORE J Z
                  END
                  COUNT Z <  21 K
                  PRINT  Z K

        Now let's run our program and see what we get.

             [Program runs.  Show program]

             The results suggest that in about four trials out of a

        hundred, our simulated Larry Bird gets 20 or fewer baskets in 57

        shots.  That means that even if nothing changes in his shooting,

        during one in every 25 series of 57 shots, on average, he would

        shoot that poorly or worse.  (This does not mean that the chances

        are 24 in 25 that such an event did not happen by chance.

        Rather, it means that in every hundred sets of 57 shots, we can

        expect four to be that poor.  Similarly, we can expect some

        series to seem terrific when they also are occurring just by

        chance without a change in the system.)

             It would seem, then, that it would be a a mistake for the

        Celtics to tell Bird to do anything different after this cold

        streak than ordinarily.  Bird should take just as many shots as

        usual, in his usual style, just as one continues to use a coin

        even after it has come down heads a bunch of times in a row.  In







        other words, if it ain't broke, don't fix it.

             Here we note the importance of the context in which we get

        the data.  The reason we are not impressed with a 4-in-100

        probability, and continue to expect that in his upcoming games

        Bird will have shooting success at his long-run average of 48

        percent, is that Bird shoots hundreds and hundreds of shots each

        year, and sooner or later he will have a set of 57 shots with

        very poor results, a set of shots with very good results, and a

        variety of other outcomes.   But if this were a person for whom

        we had no other information - say, a high school basketball

        player at the beginning of his first season - then our best guess

        would be that in the future he would shoot baskets at the rate of

        20 in 57.

             Understanding variability of this kind is the key to

        Japanese quality control, taught to them by an American

        statistician named Edward Deming.  And resampling is a remarkably

        effective and easy tool to use in studying such quality control

        in practical situations.

        lesson 9-175 dir statwork August 9, 1992